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Chilli-Con Carnage
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Posted - 2013.07.03 11:02:00 -
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I don't know if this idea has already been discussed so I will apologize in advance if it has but this is my idea.
Give players (new or old) the ability to earn skill points as a reward for in-game activity's as well as getting the isk reward. You can scale the amount of points you get based of how difficult the mission is so for example, a level 1 mission gets you 250 SP's upon it's completion as well as getting a few points for each kill during the mission that can also be scaled based off how much that ships bounty was (100k bounty = 10 SP's, 1 million bounty = 100 SP's and so on). The system is already in place to allow you to be gifted unallocated skill points so the technical aspect of this is already in place and would therefore not require too much work to be implemented.
There are several reasons why I believe that this could be a good idea, firstly, it will give a players a good reason to complete PvE missions (we all know they suck so let's not argue about that) as you can advance your character by doing them. Secondly, it adds immersion as every time you get a kill you learn how to be better at it (most games grant XP for getting kills so why not grant SP's in EVE). Thirdly, it gives new players a faster route to get into the game while also learning how to play the game at the same time.
Let's face it, most Corporations have a mandatory SP requirement to be allowed to join them (most of the time around the 15-20 million SP mark) yet you can sit in a station for a year and a half to get those skill points without ever killing anything or knowing how to play the game. With this idea it gives new players an incentive to get out and fight and it gives older players a reason to do PvE missions or even null sec ratting (both pretty boring pass times).
Anyway let me know what you think. I honestly believe this could get more players into EVE as it would allow them to speed up the leveling process and get into the fun aspects of the game much quicker.
Thanks for reading. |

Chilli-Con Carnage
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Posted - 2013.07.03 11:25:00 -
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Daniel Plain wrote:brb, quitting my job to grind my char 23/7.
Well quitting your job would be a bit of an over-reaction but it'll give you a reason to log in and actually play the game. |

Chilli-Con Carnage
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Posted - 2013.07.03 11:26:00 -
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Elizabeth Aideron wrote:cant wait for all the recruiting ads that demand perfect gunnery/drones/missile skills for recruitment
Wouldn't that be better than an arbitrary amount of SP's that doesn't prove that your a good player? |

Chilli-Con Carnage
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Posted - 2013.07.03 11:32:00 -
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Daniel Plain wrote:Chilli-Con Carnage wrote:Daniel Plain wrote:brb, quitting my job to grind my char 23/7. Well quitting your job would be a bit of an over-reaction but it'll give you a reason to log in and actually play the game. here is the reason i log in to play the game: i want to play the game.
Well good for you, but think of what it's like for a new player that starts to play the game cause they have heard of all the fun you can have out in null-sec but then realizes that he has to wait for 18 months before he can start to have fun in this game. |

Chilli-Con Carnage
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Posted - 2013.07.03 11:35:00 -
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Daniel Plain wrote:Chilli-Con Carnage wrote:Elizabeth Aideron wrote:cant wait for all the recruiting ads that demand perfect gunnery/drones/missile skills for recruitment Wouldn't that be better than an arbitrary amount of SP's that doesn't prove that your a good player? did you know that you can buy and sell characters?
Actually yes I did know that, I bought one myself several years ago, it cost me around -ú500 to buy it. Not something that just anyone can do. |

Chilli-Con Carnage
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Posted - 2013.07.03 11:39:00 -
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Kyt Thrace wrote:OP,
Go back to WoW
and NO to your idea, some of us have Real Jobs & can't play 24/7.
Eve's skill progression is fair to all types of players unlike all the other games out their that it depends on how much you play is how much you skill up.
Once again, NO to your idea
Don't play WoW, nor have I for several years and I'm not talking about removing the SP gain that's already in the game, I'm just talking about adding an extra incentive. And yes the idea does promote grinding but it also promotes getting out in your ship and actually doing something instead of just seeing how high you can get your spin counter up in a station. |

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Posted - 2013.07.03 11:47:00 -
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Daniel Plain wrote:Chilli-Con Carnage wrote:Daniel Plain wrote:Chilli-Con Carnage wrote:Daniel Plain wrote:brb, quitting my job to grind my char 23/7. Well quitting your job would be a bit of an over-reaction but it'll give you a reason to log in and actually play the game. here is the reason i log in to play the game: i want to play the game. Well good for you, but think of what it's like for a new player that starts to play the game cause they have heard of all the fun you can have out in null-sec but then realizes that he has to wait for 18 months before he can start to have fun in this game. here is what you need to do before you can start having fun in this game: log in. oh all right, i'm done slapping you around. it's like kicking a puppy really.... here is some good advice: you do not need more than a few hundred thousand SP to get into pvp. just buy a cheap frigate, go out there and try to kill someone. much of faction warfare takes place in frigates and most nullsec entities will accept promising newbies. then there are specialized corps like eve university and brave newbies that are explicitly there to help new players get into pvp. your mind set is tainted by other mmos. you should forget everything you learned and start learning eve from scratch. you will soon notice that this game is interesting and fun on a completely different level.
I never did try out faction warfare, is it just as boring as mission running? Would it be just as boring if you had a real incentive to do it? Would PvP be more interesting if you got a few extra SP's for each kill? How about Ratting? Or Wormhole exploration? The point I am trying to make is give people a reason for doing all that stuff. There are players in this game that already grind like mad to gain anything from isk to loyalty points so where the harm in adding skill points as something you can grind for and actually advance your character at the same time.
Oh and if you think you were 'slapping me around' your gonna have to try a lot harder than that to get a rise out of me. |

Chilli-Con Carnage
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Posted - 2013.07.03 11:59:00 -
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Kirimeena D'Zbrkesbris wrote:Chilli-Con Carnage wrote:Secondly, it adds immersion as every time you get a kill you learn how to be better at it (most games grant XP for getting kills so why not grant SP's in EVE). How is killing red crosses making you better at mining or industry? Also by your idea: how will you balance SP gain for PvP kills? If you make it loss-dependent (the only factor you can use) - it'll become Plex for SP feature. By buying character worth 500 pounds you lost several years of fun of developing your own
Well I only come up with the ideas, it's up to the dev's to figure out how to balance it.
So I lost several years worth of 'fun' spinning my ship in a station waiting 45 days for my Caldari battleship skill to get to level 5? Trust me that never was and never will be fun. |

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Posted - 2013.07.03 12:16:00 -
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Didn't realise you even started. You should also read everything before you post as I'm pretty sure I said earlier that I don't play WoW. |

Chilli-Con Carnage
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Posted - 2013.07.03 12:22:00 -
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Kirimeena D'Zbrkesbris wrote:Chilli-Con Carnage wrote:Kirimeena D'Zbrkesbris wrote:Chilli-Con Carnage wrote:Secondly, it adds immersion as every time you get a kill you learn how to be better at it (most games grant XP for getting kills so why not grant SP's in EVE). How is killing red crosses making you better at mining or industry? Also by your idea: how will you balance SP gain for PvP kills? If you make it loss-dependent (the only factor you can use) - it'll become Plex for SP feature. By buying character worth 500 pounds you lost several years of fun of developing your own Well I only come up with the ideas, it's up to the dev's to figure out how to balance it. So I lost several years worth of 'fun' spinning my ship in a station waiting 45 days for my Caldari battleship skill to get to level 5? Trust me that never was and never will be fun. http://www.youtube.com/watch?v=MLT6BryzYpQThats your suggestion in a nutshell. Is it fun playing game this way? Well, certainly not for me and not for a lot of other players i think.
Yea not seeing the connection there. |

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Posted - 2013.07.03 12:26:00 -
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Frank Pannon wrote:Chilli-Con Carnage wrote:Daniel Plain wrote:brb, quitting my job to grind my char 23/7. Well quitting your job would be a bit of an over-reaction but it'll give you a reason to log in and actually play the game. OP, I think the core of your problem is that you define this game by it's PVE content. "Actually play the game" is not only running missions or ratting. There so much more to do and experiment with! You got bored with missions. Currently missions earn you ISK+LP, or cherry+cream. Earning choco crisps on top will not give your appetite back. AND it is against one of the fundamental aspects of this game.... so no, thanks.
I'm not defining the game by it's PvE content. I'm saying that there needs to be a way for new players to be able to catch up with the older players a lot quicker than there currently is. I think there needs to be a way to speed up the process and make sure you can get a good character that can actually do stuff in this game faster than the 18 months it currently takes. |

Chilli-Con Carnage
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Posted - 2013.07.03 12:32:00 -
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OK so this topic didn't really get the response that I was expecting so how about we change the idea a bit.
Make it so you can earn SP's by mission running/ratting etc. up to say 10 million SP's. If you want to sit in a station and just log in every few days to add a new skill to your queue then you can but you can also speed up the process to say 3 months if you do the missions and other activity's.
I think by the time you get to 10 million SP's you have a pretty well rounded character (or at least you should have) that can at the very least challenge opponents even if you can't beat them.
It should lower the brutally high learning curve that EVE currently enjoys and make the entire experience better for new or returning players. |

Chilli-Con Carnage
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Posted - 2013.07.03 12:33:00 -
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Zor'katar wrote:Chilli-Con Carnage wrote:I'm not defining the game by it's PvE content. I'm saying that there needs to be a way for new players to be able to catch up with the older players a lot quicker than there currently is. I think there needs to be a way to speed up the process and make sure you can get a good character that can actually do stuff in this game faster than the 18 months it currently takes. Perhaps you can start by telling us what it takes 18 months to do. I can't think of anything other than cap ships, which aren't intended for noobs anyway.
Well I was being figurative not literal but the point was it takes a f**king long time to be able to get anywhere in this game and I think there need to be a way to speed up the process. |

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Posted - 2013.07.03 12:37:00 -
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mynnna wrote:This is an awful idea, full stop, and there isn't an argument in the world that can change that.
Mind telling me why? and coming from a bunch of elitist griefers, I can understand you wouldn't want to improve the game for new players so your opinion matters very little to me. |

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Posted - 2013.07.03 12:42:00 -
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Mag's wrote:Hell no. We do not need an SP grind mechanic in Eve. The lack of having to grind, one of the best things about Eve's SP system. There was an SP grind system in the game at one time, but it was abused. Just like your idea would be abused.
If you are really that focused on bypassing the learning how to play stage, then use the current time bypass, either grind or trade for lots of ISK and buy a high SP char.
But you do grind, you grind for ISK, you grind for LP's. And I'm not talking about bypassing the game, I'm talking about giving player s a reason to PLAY the game and not just sit in a station and slowly watch there SP's tick over one at a time. |

Chilli-Con Carnage
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Posted - 2013.07.03 12:47:00 -
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Zor'katar wrote:Chilli-Con Carnage wrote:Well I was being figurative not literal but the point was it takes a f**king long time to be able to get anywhere in this game and I think there need to be a way to speed up the process. You still need to define "anywhere". There's a ton of things to do in this game that require little to no SP. Open your mind a bit. I remember being a noob... there were a lot of barriers to get over, but SP was never one of them.
'Anywhere' being nearly any corp in this game that does anything fun. Look at the recruitment channel and see just how many null-sec corp's require a 15 million SP requirement to get in. Certainly the good ones do. And now think of just how long it takes to get 15 million SP's in this game, yea a damn long time. And what can you do prior to getting those SP's? Mission running? Faction Warfare maybe. Not a whole hell of a lot else for the first year of playing the game. |

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Posted - 2013.07.03 12:50:00 -
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Anna Djan wrote:I think this is the worst idea I've seen in this section....
I smell a troll.
How am I trolling? All I have done is come up with a good idea to get new players into the game and attempted to defend my position. |

Chilli-Con Carnage
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Posted - 2013.07.03 12:57:00 -
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Balthazar Lestrane wrote:Chilli-Con Carnage wrote:Zor'katar wrote:Chilli-Con Carnage wrote:I'm not defining the game by it's PvE content. I'm saying that there needs to be a way for new players to be able to catch up with the older players a lot quicker than there currently is. I think there needs to be a way to speed up the process and make sure you can get a good character that can actually do stuff in this game faster than the 18 months it currently takes. Perhaps you can start by telling us what it takes 18 months to do. I can't think of anything other than cap ships, which aren't intended for noobs anyway. Well I was being figurative not literal but the point was it takes a f**king long time to be able to get anywhere in this game and I think there need to be a way to speed up the process. Buy implants, use neural remaps but FFS leave the Skillpoint progression system ALONE. Inject Patience 5 or Advanced Patience Techniques but the unanimous outcry that this idea is terribad warrants no further discussion. Quote: But you do grind, you grind for ISK, you grind for LP's. And I'm not talking about bypassing the game, I'm talking about giving player s a reason to PLAY the game and not just sit in a station and slowly watch there SP's tick over one at a time.
If you cannot find a reason a play, THEN GIVE ME ALL YOUR ISK AND STOP THIS NON-SENSE. It isn't the developers job to inspire you to play EVE, it's their job to provide the tools which makes playing EVE inspiring. Sheesh.
But I want to find a reason to play the game, I want to fly around in a big shiny battleship and kill stuff, I want to be a part of huge fleet battles with my alliance, but I can't, cause my character is less than 3 months old and I won't be able to be any good at that stuff for at least another year at best.
As to your last point it is the developers job to inspire me to play the game, that's their only job. |

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Posted - 2013.07.03 13:01:00 -
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Zor'katar wrote:Chilli-Con Carnage wrote:'Anywhere' being nearly any corp in this game that does anything fun. Look at the recruitment channel and see just how many null-sec corp's require a 15 million SP requirement to get in. Certainly the good ones do. And now think of just how long it takes to get 15 million SP's in this game, yea a damn long time. Corporations set minimum SP requirements because they want their members to have a certain level of game experience, and SP is a convenient way to approximate that. There's nothing magical about the particular number they give. If a corp requires 15 million SP to join, and CCP starts giving out 5 million free SP to new players, then the corporation will probably raise the minimum to 20 million. If you ask them what actual skills they require, you'll find that the SP count of that is significantly less. Chilli-Con Carnage wrote:And what can you do prior to getting those SP's? Mission running? Faction Warfare maybe. Not a whole hell of a lot else for the first year of playing the game. Often corps will have (or be affiliated with) a separate noob training corp. Talk to their recruiters and ask where they would recommend you start.
Yes corporations set those minimum SP requirement's but when I can sit in a station for 18 months doing nothing to gain those SP's, then how does it prove my experience level? But wait, with my idea a player can gain those 15 million SP's (or whatever it might be) after only 7 months by getting out and doing stuff and a corporation can see that by simply looking at the birth date of a character. |

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Posted - 2013.07.03 13:02:00 -
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Anna Djan wrote:Chilli-Con Carnage wrote: But I want to find a reason to play the game, I want to fly around in a big shiny battleship and kill stuff, I want to be a part of huge fleet battles with my alliance, but I can't, cause my character is less than 3 months old and I won't be able to be any good at that stuff for at least another year at best.
As to your last point it is the developers job to inspire me to play the game, that's their only job.
heh, you believe SP equates to skill :)
Man you haven't read anything I have just said have have you? |

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Posted - 2013.07.03 13:03:00 -
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Anna Djan wrote:Chilli-Con Carnage wrote:Anna Djan wrote:I think this is the worst idea I've seen in this section....
I smell a troll. How am I trolling? All I have done is come up with a good idea to get new players into the game and attempted to defend my position. You believe it's a good idea, I don't. In fact I think it's the worst idea I've seen on these forums recently.
Ahh so I'm a troll because I have a different opinion to you? |

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Posted - 2013.07.03 13:07:00 -
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Anna Djan wrote:Chilli-Con Carnage wrote: But I want to find a reason to play the game, I want to fly around in a big shiny battleship and kill stuff, I want to be a part of huge fleet battles with my alliance, but I can't, cause my character is less than 3 months old and I won't be able to be any good at that stuff for at least another year at best.
As to your last point it is the developers job to inspire me to play the game, that's their only job.
heh, you believe SP equates to skill :)
No absolutely not, but I believe you can't start truly learning how to play this game until you can get into the big corp's and get some solid pvp experience under your belt and I also believe that it shouldn't take such a long time to be able to even have a chance at joining one of these larger corp's. So SP's do not equal skill but you need SP's to have the chance of gaining skill. |

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Posted - 2013.07.03 13:12:00 -
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Mag's wrote:Chilli-Con Carnage wrote:Anna Djan wrote:Chilli-Con Carnage wrote: But I want to find a reason to play the game, I want to fly around in a big shiny battleship and kill stuff, I want to be a part of huge fleet battles with my alliance, but I can't, cause my character is less than 3 months old and I won't be able to be any good at that stuff for at least another year at best.
As to your last point it is the developers job to inspire me to play the game, that's their only job.
heh, you believe SP equates to skill :) Man you haven't read anything I have just said have have you? But you seem not to know what you're saying anyway. Why would you sit in a station for 18 months simply training? The whole idea is to be using and learning to use the equipment as you get it. Plus I have a feeling you think level 5 is the only option here, it's not. It takes 71 days of none optimized attributes to get into a Maelstrom, it takes a total of 163 days to do that with tech 2 guns.
But surely your aware that just being able to sit in the ship does not mean your going to be able to do anything in it?
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Chilli-Con Carnage
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Posted - 2013.07.03 13:18:00 -
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Anna Djan wrote:Chilli-Con Carnage wrote:
Ahh so I'm a troll because I have a different opinion to you?
It's the only explanation for such a terrible idea. 1) Because you think Mission grinding is a good idea. 2) You think more spare time should give you an advantage over others in progression. 3) It's the mindset of an theme park MMO, immature mind. 4) You have no imagination to play your own way, so you want everyone to play YOUR way. Want me to continue?
1) Never once have I said mission grinding is a good idea, I have said PvE in this sucks and is boring but that my idea gives people a reason to do it. 2) Players who can devote more time to a game should be rewarded more than someone who plays less, that should be a simple suggestion. 3) Theme Park MMO's are currently the most popular type of MMO on the market and are played an enjoyed by millions upon millions of people around the world. Is it only the immature that play Theme Park games? 4) Err I don't know where your getting this stuff from and I have never once told people how they should play this game. I suggested gaining SP's for EVERYTHING you can do in this game, not just mission running.
Want me to continue? |

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Posted - 2013.07.03 13:22:00 -
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Daniel Plain wrote:Chilli-Con Carnage wrote:Anna Djan wrote:I think this is the worst idea I've seen in this section....
I smell a troll. How am I trolling? All I have done is come up with a good idea to get new players into the game and attempted to defend my position. i like how you try to help new players by forcing both new and old players into running missions (arguably the most boring part of the game)...
NOT JUST MISSIONS!!!
ffs how many times do I have to say it?
Missions/Ratting/Bounty's was the original title and that can be expanded to all activity's. I don't want people to do anything they don't want to do, I have never once told someone how to play or what to do in EVE, I have merely suggested an added benefit of the grinding aspects of EVE and allow players to get into the fun parts faster. |

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Posted - 2013.07.03 13:27:00 -
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Balthazar Lestrane wrote:Quote:
But I want to find a reason to play the game, I want to fly around in a big shiny battleship and kill stuff, I want to be a part of huge fleet battles with my alliance, but I can't, cause my character is less than 3 months old and I won't be able to be any good at that stuff for at least another year at best.
As to your last point it is the developers job to inspire me to play the game, that's their only job.
You're lack of insight into this game and it's meta is depressing. If you cannot find a reason to enjoy EVE then seriously, stop playing. CCP has created an excellent product with excellent tools that in of themselves are inspiring to utilize. It is [never] their job to inspire anyone but themselves so that they keep creating tools that inspire us when we use them. If you can't enjoy EVE with simple frigates and destroyers than you have no business flying anything else. Please mail me when (I doubt you'll be playing still) you get a shiny battleship because I will thoroughly enjoy taking it away from you in a ship that took 3 weeks to skill into. 
I do enjoy EVE, I think the game is amazing and I wouldn't be here if I didn't think that, but seriously where is the harm in making the progression system faster? Even if it only for the first few months? |

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Posted - 2013.07.03 13:39:00 -
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The weird thing is that whether you run missions or mine or trade or just rat to earn some ISK, you are all grinding. I just don't see why you have a problem with being given an extra benefit to the grinding. If (as has already been said) SP's do not equal skill in this game (which I have agreed with), where is the downside of grinding to gain extra SP's? As far as I can tell the only problem is that the elitist few who already have a metric sh*t-ton of SP's do not want other people to be able to catch up with them.
New players need a way to get into this game faster and I'm talking a few months not a few years. Whether you want to believe it or not it takes too long to get a ship to any decent, playable standard in EVE. |

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Posted - 2013.07.03 13:48:00 -
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Tchulen wrote:The last time someone suggested this it got a resounding NO in response.
This time it has got a resounding NO in response.
As for me, that would be a NO.
CCP have made a fair skill progression system that never allows a player to max out and allows all players to progress equally irrespective of their playing styles. There is always something to learn. Your idea would force people to grind missions. A lot of players don't do missions (or any of the content you suggest SP should be awarded for) at all which would put them at a distinct disadvantage to other players.
I'm not suggesting that this should be done but consider, hyperthetically, if rather than getting sp for doing missions (ratting, mining etc) you got sp just for killing players. How would that be for you as a mission runner? Would you find that acceptable and fair? Better still, would you like to be forced into doing pvp just so you could "keep up" with the other players' sp gains?
But once again I have to say this, I'm not just talking about Missions. If it was a SP gain for ALL activity's up to and including PvP then where's the harm? And as I have added, if you only got the bonus until your character got to a certain amount of SP's (10-15 million for example), then that shouldn't effect anyone but help out a new player. |

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Posted - 2013.07.03 13:53:00 -
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Zor'katar wrote:Chilli-Con Carnage wrote:The weird thing is that whether you run missions or mine or trade or just rat to earn some ISK, you are all grinding. Not if they enjoy running missions, mining, trading, or ratting. Chilli-Con Carnage wrote:I just don't see why you have a problem with being given an extra benefit to the grinding. If (as has already been said) SP's do not equal skill in this game (which I have agreed with), where is the downside of grinding to gain extra SP's? People are going to feel like they have to be grinding SP to keep up, which will force them into doing something they don't really want to be doing, which would lower their enjoyment of the game. Sure, they could just not do the grinding, but then they would feel like they're falling behind, which will also reduce their enjoyment of the game. It's pretty much a no-win situation... you have to run the treadmill just to keep up. That's not fun. Chilli-Con Carnage wrote:As far as I can tell the only problem is that the elitist few who already have a metric sh*t-ton of SP's do not want other people to be able to catch up with them. Meh. Tired old argument that doesn't really hold water when you're being given lots of legitimate reasons why this is actually bad for the game (not just for vets). Chilli-Con Carnage wrote:New players need a way to get into this game faster and I'm talking a few months not a few years. Whether you want to believe it or not it takes too long to get a ship to any decent, playable standard in EVE. You're choosing the wrong standards.
Regardless of whether they enjoy it or not it's still grinding.
But if you got the SP bonus for ALL activity's in the game then they would not have to do the things they didn't want to do to 'keep up', they would only have to do whatever they wanted to do.
I'm not seeing all that many legitimate reasons why this is bad for the game, all I am seeing is reasons for why and old veteran does not want it in the game. And that's only cause they want to feel special above all other players and not give them a chance to catch up.
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Posted - 2013.07.03 14:00:00 -
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Balthazar Lestrane wrote:Chilli-Con Carnage wrote:The weird thing is that whether you run missions or mine or trade or just rat to earn some ISK, you are all grinding. I just don't see why you have a problem with being given an extra benefit to the grinding. If (as has already been said) SP's do not equal skill in this game (which I have agreed with), where is the downside of grinding to gain extra SP's? As far as I can tell the only problem is that the elitist few who already have a metric sh*t-ton of SP's do not want other people to be able to catch up with them.
New players need a way to get into this game faster and I'm talking a few months not a few years. Whether you want to believe it or not it takes too long to get a ship to any decent, playable standard in EVE. My last comment before I wash my hands of this insanity is.. think about this. We just saw EVE reach it's 10th birthday. And over that ten year span, from what I understand, EVE has never seen a drop in player base. It has continuously grown and grown over the years. To the point that China even now has their own private server, Serenity. (Something to do with chinese laws or population, I don't know or care to be frank.) Forgiving the Incarna incident, CCP has not only made a game that is capable of spanning an entire decade (something WoW hasn't claimed yet) they have shown they are capable of creating something with longevity and consequence. I have never played a game that has made my heart race like EVE does and I would suck **** to keep it that way. Why attempt to fix something that is not broken? A grinding mechanic would wreck the PvP landscape forever. There would be none because everyone would constantly be grinding to keep up with one another. Stagnation and death and I won't have any of it.
Thank you, you are the only person who has given me a good reason not to implement this idea. All I will say is this, Wow hasn't got to 10 years yet, but it has had more than 20 times the amount of players. Wanna know why? Cause it made the new user experience easy to understand and play. I don't like WoW but you can't argue that Blizzard has made the most popular MMO in history. Also think about this, Space sim games died over a decade ago, yet still there remains an enormous fan-base for them. Well several space sim games are currently in production that could blow the market open and if EVE is gonna survive that, then it's needs to change the experience for new users. The same old tired formula will not work forever.
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Posted - 2013.07.03 14:05:00 -
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Daniel Plain wrote:Chilli-Con Carnage wrote:[I do enjoy EVE, I think the game is amazing and I wouldn't be here if I didn't think that, but seriously where is the harm in making the progression system faster? Even if it only for the first few months? https://wiki.eveonline.com/en/wiki/Cerebral_Accelerator
I never got one of those. |

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Posted - 2013.07.03 14:17:00 -
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Zor'katar wrote:Chilli-Con Carnage wrote:Well several space sim games are currently in production that could blow the market open and if EVE is gonna survive that, then it's needs to change the experience for new users. The same old tired formula will not work forever. I don't think anyone will disagree that CCP could be doing a better job getting new players to stick with the game. SP just isn't the right way to do it.
But everything they have tried all revolves around making skill training faster, from speeding up training time for the first 1.2 million SP's (woefully inadequate in my opinion) to these cerebral accelerators. |

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Posted - 2013.07.03 14:24:00 -
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Coreola wrote:I'm not completely opposed to the idea (only 95% opposed), but think it would have to have a cap on how much you could gain both in total and per [day/week/etc]. The problem, as others have stated, is that this becomes a daily/weekly/etc grind that, in my opinion, made WoW awful. I don't want to run ****** daily missions to get xxx SP, because it feels like an obligation, like you're wasting that SP if you don't do the mission each and every day.
The only thing I could really support would be relatively small SP rewards for new players completing the tutorial missions. Finish all the tutorial missions, hopefully get an idea of what aspect of the game interests you, and get a one-time 20,000 SP reward to allocate toward skills that interest.
But grinding missions for SP....no.
Yea well a daily cap would be good as well as a permanent cap at 10-15 million SP's as well so you don't **** off all the older players. But if you could get to 10-15 million SP's in maybe 4-6 months rather than the current 12-18 months wouldn't that be much more user friendly? You could also get the system to auto allocate the SP's for you based off what role you want to do (combat, mining, etc..) or at least give much better advice as to what skills new players should be going for. |

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Posted - 2013.07.03 14:36:00 -
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Zor'katar wrote:Chilli-Con Carnage wrote:But everything they have tried all revolves around making skill training faster, from speeding up training time for the first 1.2 million SP's (woefully inadequate in my opinion) to these cerebral accelerators. They've also done some work on the new player tutorials, but I'm sure there's more they can do. Threads like this point to the problem that they're not doing very well at showing new players what they can do with their low SP while skilling up for bigger and better things. They have a fine line to walk, as they can't do too much hand-holding without breaking the sandbox, but I think more effort could be put into how exactly new players get handed off from the tutorials to the universe at large.
The first character I had several years ago was horrible, All I wanted to do was get in the largest ship possible as quickly as possible. To that end I was able to get into all races battleships and equip them with the tech 2 guns but I couldn't hit anything as I found it ridiculously boring to level up learning and support skills. Now I have returned to the game after 2 years off and decided to be very specific about what to train. So I have trained up to Assault frigate and no further and now all I am doing is getting Core Competency up to Elite as I believe that that is the minimum standard for all ships to be flown well. After 3 months of training I am still 200 days away from completing that plan. So that's a total of about 10 months before I can really start to think about getting in any of the bigger ships (unless I want to suck at them). |

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Posted - 2013.07.03 14:44:00 -
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XXSketchxx wrote:Chilli-Con Carnage wrote:Well several space sim games are currently in production that could blow the market open and if EVE is gonna survive that, then it's needs to change the experience for new users. The same old tired formula will not work forever.
Translation: eve is still dying. News at 11.
Nah I don't think EVE is dying. It is a niche game that appeals to a relatively small market and CCP have done an amazing job at keeping it going for so long, but it's never going to gain the broad appeal of the other main stream MMO's and maybe that's not not a problem. But it will die if it doesn't become easier and faster for new players. |

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Posted - 2013.07.03 14:51:00 -
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Malcanis wrote:Chilli-Con Carnage wrote:Zor'katar wrote:Chilli-Con Carnage wrote:But everything they have tried all revolves around making skill training faster, from speeding up training time for the first 1.2 million SP's (woefully inadequate in my opinion) to these cerebral accelerators. They've also done some work on the new player tutorials, but I'm sure there's more they can do. Threads like this point to the problem that they're not doing very well at showing new players what they can do with their low SP while skilling up for bigger and better things. They have a fine line to walk, as they can't do too much hand-holding without breaking the sandbox, but I think more effort could be put into how exactly new players get handed off from the tutorials to the universe at large. The first character I had several years ago was horrible, All I wanted to do was get in the largest ship possible as quickly as possible. To that end I was able to get into all races battleships and equip them with the tech 2 guns but I couldn't hit anything as I found it ridiculously boring to level up learning and support skills. Now I have returned to the game after 2 years off and decided to be very specific about what to train. So I have trained up to Assault frigate and no further and now all I am doing is getting Core Competency up to Elite as I believe that that is the minimum standard for all ships to be flown well. After 3 months of training I am still 200 days away from completing that plan. So that's a total of about 10 months before I can really start to think about getting in any of the bigger ships (unless I want to suck at them). You're making the same category of mistake now that you did when you first started playing.
So the first character I had trained no support skills, my new character is training almost nothing but support skills, how am I making the same mistake? |

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Posted - 2013.07.03 14:54:00 -
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Malcanis wrote:Chilli-Con Carnage wrote:XXSketchxx wrote:Chilli-Con Carnage wrote:Well several space sim games are currently in production that could blow the market open and if EVE is gonna survive that, then it's needs to change the experience for new users. The same old tired formula will not work forever.
Translation: eve is still dying. News at 11. Nah I don't think EVE is dying. It is a niche game that appeals to a relatively small market and CCP have done an amazing job at keeping it going for so long, but it's never going to gain the broad appeal of the other main stream MMO's and maybe that's not not a problem. But it will die if it doesn't become easier and faster for new players. EVE has grown every year since it launched. Why is it going to die if you don't get what you want?
It might be growing but at it's highest point it has around half a million subs, that's not even close to other games in it's category. Anyway I'm not gonna argue for this idea anymore, I thought it would be good for all new players and not just me but clearly I am wrong. |

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Posted - 2013.07.04 14:11:00 -
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Well at least there are a couple of people who like my idea :)
When I was thinking about the idea in my head it never occurred to me that it would become a grinding mechanic and would unbalance the game. I figured that it would make sense that by getting out in your ship and fighting, your character was learning something as well as you, the player.
A lot of people have said that an SP grinding mechanic was put into the game and removed but I have never heard of anything like that. How was that implemented? And why was it so bad? No one seems to have given any specifics other than it was in the game and it was bad.
If the idea was changed around a bit and it was only possible to grind out SP's up until your character got to 15 million SP's (by that time I think that although you can't do everything well, you can at least do one thing really well) would that make the idea a little easier to swallow for you older vets?
I think someone also suggested instantly starting out a character with 20m SP's, although i think that's too much, I would have thought somewhere between 5 and 10 million wouldn't be a bad thing as has been said many times SP's doesn't = skill and it'll allow a new player to at least get a jump start on some of the more experienced players. It'll allow them to get into the game and do whatever they want to do reasonably well without making them overpowered.
I do genuinely believe that new players need some way to get into this game far faster than is currently possible and OK my idea wasn't greatly accepted by you guys but I'm not seeing many other people try to come up with a solution either. |

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Posted - 2013.07.04 14:24:00 -
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Loki Feiht wrote:I dont know, I think this would work with one off starter tutorial missions pretty well myself, it would give new players a nice incentive
That could work as well. By completing all the tutorial missions you can get yourself 2-3 million SP's and some basic skill books to get you started (I know the tutorial already gives you skill books). |

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Posted - 2013.07.04 14:48:00 -
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Tchulen wrote:Chilli-Con Carnage wrote:Loki Feiht wrote:I dont know, I think this would work with one off starter tutorial missions pretty well myself, it would give new players a nice incentive That could work as well. By completing all the tutorial missions you can get yourself 2-3 million SP's and some basic skill books to get you started (I know the tutorial already gives you skill books). The main problem with giving new players lots of skillpoints before they have a clue what they should be doing with them is that they'll put it into mining in the first few days and then decide they want to exclusively do combat or vice versa. Then they complain because they're stuck with their SP in something they don't want. With the way it is at the moment, and also the way it has been for all of us for the last 10 years, messing up your sp for 10 days or so till you work out what the heck you're doing isn't too much of a pain. If you gave new players 3mill sp which they put into things they eventually wouldn't need and then slow their sp gain down to normal you'd get more rage quits than you do because the sp gain isn't as high as you'd like, imo.
Which is why you would need to make them aware of what skills they should be training in and give them the skill books as well. Make sure that during the tutorial they are fully aware of how important the support skills are. I realise that each ship has a recommended certificate for that ships use but maybe you should make gaining that cert (or the one below it) a requirement for even sitting in the ship as well.
For example for the Gallente Battleship Hyperion, you need Gallente Frigates, Destroyers, Cruisers and Battle Cruisers to level 3, Gallente Battleship to level 1 and spaceship command to level 4. The recommended certs are Core Competency Standard, Armor Tanking Standard, Battleship Hybrid Turrets Basic and High velocity helmsman to standard. Why not make those skills a requirement of getting in the ship as well as just the basic's? |

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Posted - 2013.07.04 15:03:00 -
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Sura Sadiva wrote:Chilli-Con Carnage wrote: If the idea was changed around a bit and it was only possible to grind out SP's up until your character got to 15 million SP's (by that time I think that although you can't do everything well, you can at least do one thing really well) would that make the idea a little easier to swallow for you older vets?
You're missing the point. Older vet don't need to "swallow" anything; your idea would advantage people who already know how to grind efficiently: old players and their alts. Not new players. The "competion" new players versus old players exsist only in your mind. And your idea is not related to this. The competion evenually is among grinding playstyle and free playstyle. And you want to reward the first and forcing people to grind or get penalized. Grinding is already strongly rewarded with ISK (ISK=more implants to skill faster, more ship and advanced modules to compete and so on). SP for grinding can only ruin new player experience, negating them one of the most important value of EVE gameplay: freedom. And btw new players already get a long time of double SP.Chilli-Con Carnage wrote: my idea wasn't greatly accepted by you guys but I'm not seeing many other people try to come up with a solution either.
Simply there's no problem to fix or soution to find. Solution for what? EVE skil system is nearly perfect.
Well as the the underlined point, I started less than 3 months ago and I never got any double SP gain so in that regard I think your mistaken.
Also you say that EVE promotes freedom to do anything you like. I think your correct in that it does but what if someone does want to grind for SP's? I personally wouldn't want to grind missions if the only reward is ISK, but if I could get a few SP's from doing it, it would give me a reason to want to do them. |

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Posted - 2013.07.04 15:09:00 -
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Loki Feiht wrote:It doesnt need to be as complicated as people make out, there are skills in eve that all players use (like engineering for instance) but it would help ease the process of tutorial training.
"heres a skillbook, train it for the mission im about to give you" new player has to wait for 5 minutes vs "Use these skillpoints to train x skill for this mission i'm about to give youo player can undock and run the mission
I honestly would prefer to see better informed and higher sp new players than the norm, even down to having the first tutorial being all about skills and how to use implants and jump clones maybe even giving new players their first jump clone.
player knowledge > skill points
If you also added in to that why the skill is important even though it doesn't get you into that super huge ship then I think you might be onto a winner there. |

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Posted - 2013.07.04 15:12:00 -
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Thousands of people run missions or shoot giant space rocks or sit for hours in null sec POS bashing or... Well the list goes on and all that is grinding so telling me that trying to stop newbies from wanting to grind just so they can go out and grind some more seems a bit disingenuous. |

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Posted - 2013.07.04 16:43:00 -
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Tchulen wrote:Chilli-Con Carnage wrote:Thousands of people run missions or shoot giant space rocks or sit for hours in null sec POS bashing or... Well the list goes on and all that is grinding so telling me that trying to stop newbies from wanting to grind just so they can go out and grind some more seems a bit disingenuous. The issue isn't telling people not to grind. The issue is forcing people into grinding to keep up with everyone else. Could you answer this for me please: If most of the players didn't have a problem with the SP progression system that's been in place for the last 10 years why has it suddenly become a problem now? What's changed that means that this proposed modification to the skill progression system needs to be made now? I'd love to know the ages of the people who think it's a good idea. I do wonder whether it's simply a change in the way people think about what they're entitled to. It's been mooted that the younger generation have a much stronger feeling of entitlement, a shorter attention span, less patience and a much stronger wish for instant gratification than older generations. I've read several articles regarding this over the last year.
I'm not really saying that it's a problem as such but I do not believe it's perfect. And I certainly believe that for a new player just getting started in the game, the skill progression needs to be faster for longer. If you can also get those new players out and doing something to earn SP's while also learning the mechanics of the game instead of just doubling the speed of SP increase without given a good explanation of the skills they need to train then then that almighty learning curve might just flatten out a bit.
Also you seem to be implying that I'm just a spoiled kid that wants everything in this game straight away, well I'm not and I don't. |

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Posted - 2013.07.04 16:48:00 -
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Sura Sadiva wrote:Chilli-Con Carnage wrote: Well as the the underlined point, I started less than 3 months ago and I never got any double SP gain so in that regard I think your mistaken.
In the past when you created a charcter you had also to select a education/profesional profile for him. Like "trader" "covert ops specialist" (I don't remember now how what they was exactly) and such. And you started with some milions SP already allocated in the base skills for that profile (again, I don't remember exaclty how much was). Later they changed this system with the argument (correct) that a new player needed to know what to do to allocate points properly. So they removed this and to compensate added a doubled SP for the first milions (again, not sure how much) of SP. Is not like you see some flashy halo or a buff icon, simply your SP progress requires half of the time. I don't think they removed this. Also, almost any aspect of the game already has a very low SP barrier and could theorically accessed after few weeks. What make things hard for a new comer is not the SP barrier but the knowledge barrier: the game is complicated and the learning curve is harsh. The knowledge required to do something is always higher than the SP required.
Err If I recall correctly I choose Minmatar and the Brutor race to start off with some combat skills but I think all I got was Frigates to 3, spaceship command to 3, small projectile turrets to 3, science to 3, I think I got mining to 3, in any case it wasn't even close to a million SP's and while the tutorial is a lot better than it was, it still doesn't give you a good explanation of skills and which ones to train and why.
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